Warhammer 40,000: Dawn of War

Warhammer 40,000: Dawn of War
Warhammer 40,000: Dawn of War


Dawn of War is a testament to what can be so great about real-time strategy, and it captures the grim and brutal world of Warhammer 40,000 extremely well.

Considering the weaponry that humankind has already invented during the past couple of thousand years, it's difficult to even begin to imagine what kinds of implements of destruction will exist in the 41st millennium. However, England-based Games Workshop has done an excellent job of imagining what will come with its unique Warhammer 40,000 universe, which originated as a tabletop wargame but over the years has spun off into a variety of computer and video games. Dawn of War is the latest of these, and it's probably the best of these. Developed by seasoned real-time strategy maker Relic (best known for Homeworld and its sequel), Dawn of War is a testament to what can be so great about this style of gaming, and it captures the grim and brutal world of Warhammer 40,000 extremely well.

One of Dawn of War's accomplishments involves how successfully it translates some of the tabletop wargame's elements into effective twists on the conventional formula for real-time strategy games. For example, the action in any given battle revolves heavily around the capturing and holding of "strategic points," which have an abstract concept but literally take the form of beacons on the map. You may capture these points with most infantry squads, which is a process that leaves your squad immobilized and vulnerable for a number of seconds. But then, the captured point grants you a steady flow of requisition resource, which is necessary for purchasing new buildings, units, and upgrades. The idea is that the better you're faring in battle by capturing more strategic points, the more likely your faction is willing to support you from orbit with additional troops, structures, and supplies.

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